It needs to be said that many brilliant moments of animation have been created without reference to, or knowledge of, these principles. However they are appropriate for a particular style of cartoon animation and provide the means to discuss and critique the craft in a language that animators have come to understand - "you need to anticipate that action to give it more punch" - "why don't you put more follow through on the coat tail?"
Showing posts with label object. Show all posts
Showing posts with label object. Show all posts
Wednesday, November 11, 2009
The following 12 basic principles of animation
The following 12 basic principles of animation were developed by the 'old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren't old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney's desire to devise a way of animating that seemed more 'real' in terms of how things moved, and how that movement might be used to express character and personality.
Labels:
animation,
character,
illustration,
moving,
object,
principles
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